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HUMAN + TECHNOLOGY + SHOW

Presentation

An amazing sandbox where technological innovation meets human performance.  

Based at The 7 Fingers Creation and Production Center, LAB7 offers motion capture technologies, a video game engine and stage integrators.  

We explore how to adapt cutting-edge technologies to the physical realities and limitations of live performance, in partnership with CRITAC and other research institutions and programs. 

LAB7 contributes to transform the performing arts traditional stage into new, hybrid spaces: immersive scenography, interactive experiences, augmented, virtual or mixed reality. 

Dedicated to prototyping and applied research, LAB7 offers a collaborative approach to develop new artistic languages and to experiment with innovative creative processes. 

The labs

LAB 1 - Augmented reality and hybrid creative work

This first lab is essentially an opportunity to start using LAB7's equipment in real conditions and to validate the complete workflow of capture, modeling, real-time projection, and recording.  

LAB 2 - From quantum physics to pictoral art, sets made from movements

This second lab hosts two projects exploring non-figurative visual representations based on different types of motion capture.

LAB 3 - Extreme acrobatics and stage costumes

This third lab is an opportunity to push the limits of our Optitrack system, with the capture of extreme trampoline-wall movements. We are also exploring another technical challenge: motion capture in live performance conditions, notably using stage costumes. 

LAB4: Towards markerless motion capture

The fourth LAB7 lab focused on markerless motion capture, explored through a series of tests conducted with LAB7’s research partners, the National Circus School of Montreal’s Centre for Circus Arts Research, Innovation and Knowledge Transfer (CRITAC), and Polytechnique Montréal.

News

Panasonic - Demo Days at the 7 Fingers

We were pleased to host Panasonic in our studios for their Demo Days, two days where professionals could discover their latest equipment.

En piste - Digital Workshop at the 7 Fingers

On March 20th, En Piste organized its Digital Workshop in our studios, two days dedicated to the integration of technological arts in circus creation.

Carry Me Home: The First Cross-Reality Live Circus Show

by Isabelle Domens, December 2022

In December 2022, The 7 Fingers, in partnership with Shocap Entertainment, presented in Montreal Carry Me Home, the first cross-reality live circus show. LAB7 invited a few members of the audience to enjoy the virtual version of the show in its pop up VR studio.

FORUM LAB7: Connecting performing arts and creative technologies

by Isabelle Domens, November 2022

The first professional event in Montreal dedicated to connecting performing arts and creative technologies, the LAB7 Forum took place on November 17 and 18, 2022. Panels, presentations of case studies, and conferences were held alongside artistic presentations, open rehearsals, and Q&A sessions.  

Equipments

Equipped with state-of-the-art equipment, LAB7 has an inventory that can be used for a variety of purposes, from small-scale experiments to more advanced  productions. With multimedia creation processes in mind our equipment inventory includes : Disguise's xR technology video server, Optitrack's real-time motion capture system, GrandMA, Unreal Engine, Notch, video projectors, gray projection screens and floor tiles, sound and lighting equipment.


Along with the Lab7 team, the equipment can be used in our different studios according to the desired configuration, with spaces ranging from 1,350 sq. ft. to 4,104 sq. ft..
 

Technical data

Team

Samuel Tétreault
Artistic Director
Alexandre Téodoresco
Vice-President - Strategic Development and Innovation
David Poulin
Creative Director
Isabelle Domens
Project Manager
Olivier Goulet
Multimedia Creative Advisor
Raphaël Dupont
Multimedia Creation Advisor
Rémi Lapointe
Technical Advisor
Ulysse St-Jean
Management Advisor

Partners

This project is realized thanks to the financial support of Quebec and is part of the implementation of a measure of the Digital Cultural Plan of Quebec

Governmental Support

Our activities are made possible through the financial support of Canada Economic Development for Quebec Regions. 

Thanks to